Our Portfolio Game

Today in Ants lesson we got told that we have to create and design a game in unity and build it so it actually works. We were told that we could work in small groups of no more than 3 so me two of my friends decided to group up and work on a game together. We came up with everything that we needed for the game to work. The main goal for today was to get a plan down for the game and get roles assigned to each person.  We made a simple flow chart full of ideas that will mostly all get in the game. The main design of the game is that it is set in a post apocalyptic Earth overrun by sand and you are a mech that has been sent down to extract a certain object that we haven’t decided on yet. We have all of the ideas put in place and all of the mechanics have been thought up. We have decided to base the game around a wall-e type character but we have given it our own twist by giving him mods, which can be found throughout the levels, such as a gun that is used to kill enemies along the way. We have also created a graph which has our assigned roles and tells us what we need to do and work on. I am looking forward to working with my friends to make a game and see what our minds can create when put together.

flow_chart_for_game

Modular Building

Modular buildings and modular homes are sectional prefabricated buildings, or houses, that consist of multiple sections called modules. “Modular” is a method of construction differing from other methods of building.  Today, at home I started designing the assets for my own modular building project with James. I started by getting some reference from google of modular buildings and I built most of the assets from scratch. Now that I have finished one building I am going to work on two more to put in unity.

Point Perspective Reasearch

There are different perspectives in drawing, they are: 1 Point Perspective, 2 Point Perspective, 3 Point Perspective and Atmospheric Perspective.

A drawing has one-point perspective when it contains only one vanishing point on the horizon line. This type of perspective is typically used for images of roads, railway tracks, hallways, or buildings viewed so that the front is directly facing the viewer.

Two point perspective drawing is a type of linear perspective. Linear perspective is a method using lines to create the illusion of space on a 2D surface. …Two point perspective uses two points placed on the horizon line.

The biggest difference in three-point perspective is that there are three vanishing points. Two are along the horizon, just like two-point, but the third VP is located either above the horizon or below the horizon, depending on the area you intend to draw.

Atmospheric perspective is the method of creating the illusion of depth, or recession, in a painting or drawing by modulating colour to simulate changes effected by the atmosphere on the colours of things seen at a distance.

Secret Room(s)

Throughout the time that I was away from college on half term break I started working on my Secret Room project due in the week commencing 11th December. The reason that I didn’t post on my blog over the break was because I was mainly focusing on doing work and not blogging (I know not very professional). However, I am finally going to post what I did during the break. Below is my (WIP) secret room/rooms.

I will continue to add to these rooms, especially the Work Room because it is not quite finished yet but I have got the hang of the lights and stuff. There will be one more component in this Underground Bunker (which these room(s) are in) and that is a shooting range down the hallway that I am working on making. I hope that it will all start to come together once it is finished and textured.

Finished Ball Game

I finalised my Ball Game and let people test it and give their feedback on my game for me to improve it on a later date.  All of the group went around the room and tested each others games. I was given a lot of feedback on my game and I will use this feedback to improve my game and advance it further. Most of the people apart from one (you know who you are) said that they really enjoyed the difficulty curve and the concept of the game. It was also said that they really liked the fact that I had spent the time to texture the game and make it look good. The following negative feedback will be acted on and improved in my game in the following weeks: Add a timer to the levels to make it harder and more like a speed-run, reduce the difficulty curve and fix the barrels that are sticking through the floor.

I am quite happy with my first game and I am hoping to improve on the scripts as I learn more in Ant’s classes.

Vectors and Coding

This was my first lesson of coding with Ant where I learnt a lot about coding.

Vector: A vector is, In the C++ programming language, a vector is an implementation of a dynamically resizable array data structure.

When coding, there are two common errors that occur, these are:

Syntax Error – a syntax error is an error in the syntax of a sequence of characters or tokens that is intended to be written in a particular programming language. For compiled languages, syntax errors are detected at compile-time. A program will not compile until all syntax errors are corrected.

Semantic Error –  These are valid code the compiler understands, but they do not what you, the programmer, intended.

I also learned about cross products. Cross products are the product of two real vectors in three dimensions which is itself a vector at right angles to both the original vectors. Its magnitude is the product of the magnitudes of the original vectors and the sine of the angle between their directions.

Using my new found knowledge of coding I created scripts that allowed a Ship (that was already modelled) to be followed by a missile that had a homing script attached to it, all using vectors and all of the above.

Shizzle

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Modular Building Research

Modular buildings and modular homes are sectional prefabricated buildings, or houses, that consist of multiple sections called modules. “Modular” is a method of construction differing from other methods of building. The module sections are constructed at an off site (sometimes, remote) facility, then delivered to the intended site of use. Complete construction of the prefabricated sections are completed on site. The prefabricated sections are sometimes lifted and placed on basement walls using a crane, the module prefabricated sections are set onto the building’s foundation and joined together to make a single building. The modules can be placed side-by-side, end-to-end, or stacked, allowing a wide variety of configurations and styles in the building layout.

Image result for modular building gamesImage result for modular building gamesImage result for modular building games

 

Lamp Jump Peer Review

Assessor Name: Leighton Potter

Feedback: The animation works well in following the rule of anticipation. The way the lamp moves just before it jumps gives a clear indication that its going to jump and works well. The timing of the animation works at first however just before the lamp hits the ground, it floats for a second and doesn’t feel natural or organic; Also when the lamp lands, there is little to movement from the neck of the lamp, upwards and gives the lamp an un-organic feel. You could improve this animation by giving the top of the lamp a little more attention during the jump motion and working on a more organic landing.

Improvement: 


<p><a href=”https://vimeo.com/242087672″>Lamp V2</a> from <a href=”https://vimeo.com/user72252699″>Matthew Dickson</a> on <a href=”https://vimeo.com”>Vimeo</a&gt;.</p>

I took the feedback that I was given on board and improved the landing of my Lamp to make it have more of a bounce on impact with the floor. I think it looks much better than before because it looks much more realistic to the laws of physics.

Environmental Design Research

Today I was told to do research on an artists that I liked the work of. The first artist is Simon Stalenhag: Stalenhag

I really like Stalenhag’s work. From the really realistic looking environments to the out of place mechs that are throughout his work. I found myself rubbing my eyes because I couldn’t tell if the environments were just photos or if Stalenhag had drawn them.

My VFX Project

Today I finalized my VFX Project by rendering it and exporting it to a file so I can upload it to my vimeo.

My Vimeo: https://vimeo.com/user72252699


<p><a href=”https://vimeo.com/241153034″>My VFX Project</a> from <a href=”https://vimeo.com/user72252699″>Matthew Dickson</a> on <a href=”https://vimeo.com”>Vimeo</a&gt;.</p>

This will be the beginning of my portfolio in December.

 

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