Today I completed the three 2D character animations for my 2D platformer that I am creating for the Synoptic Project. I decided before starting that I wanted a set of three smooth animations to give my character a bit more life. The three animations that I created are an Idle, a Walk/Run and Jump.
These animations are all basic animations but they give so much life to the character and look miles upon miles better than just a static image moving up and sideways. Below are two of the animations in GIF form (I do not have the idle animation because I only have it in the form of a sprite sheet).
On the left is the Jump Animation and on the left is the Walk Animation. The reason they look very similar is because they are, Bence gave me the idea to make the jump the same as the walk but instead of just straight copying it to make it the same I decided to change them a bit. To change them I lessened the height on walk and increased the height on the jump, the reason for this is quite self explanatory. The jump needs to be higher because the character needs more height to get t certain places and the walk doesn’t need to be as high because the character is only walking forwards/backwards.
I will most likely have to do more 2D animation with the enemies etc which I will put on my blog when completed in the next few weeks.
With these the next step is to put them in Unity but first I want to finish the basic art for the game for reasons that I have explained in a past blog.
That’s all for now with the Synoptic Project,
Matty OUT!