BAFTA – Coding Sub Level!

Over the week I started the code for the sub level in my BAFTA game. I started off following a few tutorials to get myself familiar with how to go around coding the block moving aspect of the game and in the end I got working exactly what I wanted, but not entirely because still at the point in time of this blog post coming out the game isn’t working exactly how I want it to because the code isn’t doing what I coded it to do, however it should be fixed soon because the Imagined Worlds Project is over soon so I can fully focus on this and fix any bugs. Bearing in mind this is only the sub level so I am not planning on spending too much longer on it because I need to focus on the development of the main level.

Pushing the problems aside for a moment, here is the level in its current state at the time of this blog post going live.

3

Like I said I will be focusing on finalising this level as a top priority then I will be moving on to the development of the main level(s)

Until next time,

Matty OUT!

BAFTA Game!

Recently, due to the Imagined Worlds Project coming to an end soon, me and Liam have come together to take a shot at the Young Game Designer BAFTA award. From the very start of our planning we wanted to do some sort of a puzzle game, and with that idea we decided to do a puzzle game surrounding the topic of endangered animals. At the time of coming up with the idea we knew how fast animals are becoming endangered and even extinct and we wanted to share that with others in the form of a game.

Straight after coming up with ideas we were straight on the internet looking at different styles of puzzle games. The following images are things we found that could potentially help us create, design and code our game.

Image result for 2d puzzle game

Image result for picture puzzle game

In the end we narrowed it down to the two above puzzles, one will be the main level (First Photo) and the other the sub level (Second Photo). The main level will be slightly different to the sourced image because we thought the game would be more appealing from a top down angle.

The next blog post should hopefully show progress in the area of making the game work.

Until next time,

Matty OUT!