A few weeks ago I started coding the space invaders style game which will be the second game in our synoptic project, (second to Jacob’s Asteroids style game). In the project me and Jacob both agreed that it would be better if we split the tasks into two by having a core programming task which covers the basic movement of the game and enemies etc. and an additional mechanics task which covers power ups, collectibles and other things similar to that. So to put it simply the core mechanics are the bones/structure and the additional mechanics are the meat (the thing that makes it a game). In this blog post I will be covering both mine and Jacob’s games.
Astrol Defence
I will start with my game which at the minute is going well with no current problems. So far I have the core programming done: Player movement, bullet firing and enemy movement (Needs fixing). I am working on getting particle effects in which will, hopefully, cover the enemies dying/the player dying and the bullet firing. On the additional programming side of things there aren’t many things you can do with a game as plain as Space Invaders but we came up with a few ideas which I will be experimenting before the additional programming deadline of the 8th of March. This is what the game currently looks like at the time of this blog post going up:
[GIF Needed]
Asteroids Style Game
Over the week I was working on my game so was Jacob and he also has his core programming done. He has the player movement, player shooting, enemy movement and enemy ‘dying’. I believe that he is going to be adding pickups/power ups to make the game more modernized like the games today instead of just having a carbon copy of the old asteroids. At the current time of this blog going up this is the most up to date version of Jacob’s game that I have:
I am happy with the overall progress that me and Jacob have made with the development of our games and we look forward to moving on to the production of both of our second games
Away from the game development side of things two other members are working on the animation/modelling side of the project since we were told to treat the project as two separate projects (an animated short and a game) because mine and Bence’s ideas were combined together. Over the past couple of weeks Bence has been rigging and skinning the robot character that Josh modeled a week or so before. Bence has also been modelling little miscellaneous items to go into the storage room like tools etc. Here are some of them below:
While Bence is rigging and skinning the robot character Josh is modelling different things to go into the starting room (Storage Room) since he can’t do any animation until the character is rigged and skinned. He has been doing a little bit of main modelling and some miscellaneous items that will be scattered around the storage room to fill the place up a bit. Obviously the robot character is one main model but the other model(s) that he has done is the Arcade Machine(s). Below are a few examples of what he has done so far.
The work that Bence and Josh have been doing is making me really hopeful for how the overall project is going to look like outside of the games that me and Jacob are making, I am looking forward to expanding the project to the actual Arcade Room as well as the storage room.
That’s all for now with the Synoptic Project,
Matty OUT!