What is Texel Density?
Textures are represented by texels in the same way that pictures are represented by pixels. They are the smallest “puzzle piece” of a texture. Texels are not the same thing as pixels because a texel is a container for the pixels. So naturally, texel density is the amount of texture resolution on a mesh.
Some of the benefits of having good Texel Density are:
• To make all UVs applied to a mesh use approximately the same texel density for the texture size of their applied material.
• To apply a uniform level of texture detail across many assets which might share the same scene, allowing them to better visually fit together.
That’s all for modelling and Texel Density,
Matty OUT!