What is Topology?
Topology is the layout of a model, how the vertices and edges are placed to create the mesh surface. Good topology is essential if you want fast frame rates and good deformation.
What is Re-topology?
Re-topology is where you recreate an existing surface with a more optimal geometry. The most common use of re-topology is creating a clean mesh for animation or for any object that needs to be textured or animated.
Above is an example of re-topology and it clearly shows how important it is to have good, clean topology and if you don’t have clean topology you should retopologize your model. If the topology of a model is clean (like the one on the right of the picture) you will have a much easier time texturing and will not encounter and texture spreading across faces because the faces are all quads.
I will be using the method of re-topology when creating my model for the creative and technical project with Matt.
Until next time,
Matty OUT!