Experimenting With Physics in Unity!

In Ants lesson we were informed that we would be using physics in Unity during that lesson and were divided into two sectors: one half focusing upon one demo scene and the other half focusing upon a different demo scene.

Luke and I were issued demo 2- leaving us to take this mechanic and create a game concept from it.

Below is what we came up with:

black-hole-demo-real.gif

The concept of demo 2 was that, when the attractor moves near, the surrounding sprites move toward the attractor. This is similar to the missile system we developed last year with Ant.

We decided to go for a game where you are a black hole and you are sucking up different types of debris which make the players movement speed and pull strength increase. This feature will truly make an impact when enemies are introduced which will make the player have to dodge things instead of just eating them.

This is all we have so far and will look to add more in the future.

Matty OUT!

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