Evolution Of Game Design Over Time!

The games industry has come a long way since first breaking out onto the scene during the mid 20th century, both the audience and core mechanics have advanced with it. With that being said, different games from different generations have their own series of strengths and I will detail this in this blog post.

Game 1: Rick and MortyVirtual Rickality (2017)

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Rick and Morty: Virtual Rick-ality is a virtual reality game compatible with HTC Vive and Oculus Rift developed by Owlchemy Labs and published by Adult Swim Games for Microsoft Windows on April 20, 2017. It is based on the American animated series Rick and Morty, whose series co-creator Justin Roiland aided in the development.

Since the software is relatively new, the capabilities of said hardware are quite high and many of the mechanics implemented within  the games on this platform have never been seen before. Unlike most games, Rick and Morty: Virtual Rick-ality maximises player interactivity and fully relies on the players ability to search around and complete the tasks provided. The game is a perfect representation of synergy since it combines the TV Show element with the Games Industry.

Using HTC Vive or Oculus Rift, the player controls the clone of Morty Smith, the grandson of mad scientist Rick Sanchez. The clone was created to help Rick and Morty with menial tasks, such as laundry and spaceship repair. He is given a wristwatch from which a hologram of Rick appears to relay orders. Movement from one spot to another is done by warping, and a being called Mr. Youseeks can be summoned to aid in unreachable chores.

The game play is great in my opinion as it is really unique and allows the player to interact with the environment around them as if they are actually in, in this case, the world of Rick and Morty causing the game to feel like it is multiple games within a single game; for example, you can access and play a game inside of the game called Troy (which is a reference to the TV show).

Game 2: Spyro: A Hero’s Tale (2004)

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This, as you may already know, is my all time most favourite game and I didn’t even realise how long ago it was released. The gameplay in A Hero’s Tail is largely the same as in previous Spyro games, but with various tweaks to Spyro’s abilities and the game’s controller mapping, and less of an emphasis on gems; they now act strictly as the game’s currency, and are no longer important to completing the game with 20%. There is also a considerable amount of backtracking in the game, with important items only reachable with certain abilities acquired later in the game; some items also require a certain number of light gems to be acquired.

It is clear that if this game was made in 2017 the graphics, gameplay and just the general feel of the game would be much better (which is why I’m hoping for a remaster). It is proven that they could have done much better with the technology today because one person has made some stunning work on Unreal with Spyro (See Below)

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I really love this game and I still play it now and again today and everyday I am hoping for that news that a remaster is coming but we can only wait…

Game 3: (Coming Soon)

Finished Secret Room!

The deadline for the secret room project ,which is an individual task given to everyone by Matt and to start and finish in their own time, is today. Over the time of starting to finish this project I have put a lot of effort and quite a lot of hours into trying to improve my Maya modelling skills. So overall I definitely managed to get what I wanted to achieve with the scene. I know there are areas that need improving (Mostly modelling) and I will address these in the future.

At the start I planned to make a room from a bunker in GTA but it branched off into many directions. In the end I ended up adding two new rooms: A security room and a Theater. I am quite satisfied with the way that the room branched off into other ideas instead of sticking to one room.

Below you will see a powerpoint presentation of all the finalised renders and my proudest assets:

Secret Room Presentation

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