Today Luke started to try and create a system that collects the amount of kills you get in each level. Now, we have a system that awards the player a kill every time they kill an enemy. We initially came across an issue where the kill count would stick at 1 even after killing 2 enemies but it was quickly fixed by changing the int value to a static.
Our game is really starting to take shape and we are getting a lot of the initially planned mechanics we initially wanted in the demo. I am extremely proud of us all and I believe we can run with this game for quite some time.
