Quite a lot of things need to be added (since we have only started working on the game) including models such as debris and the sandstorm particle effect that will act as a timer that rushes the player along the level. I have already modelled a scorpion (as I previously blogged about) and I am starting work on a snake enemy also on voxel. One of my friends working on the game, Luke, has been messing around with a lot of the coding in the game and worked us out a couple of scripts that could be very useful in the finished build of the game e.g. a script that allows us to aim with the mouse and fire at enemies. My other friend, Nathan, worked on a movement script and he got it working with public variables. Below are some screenshots of the game.


