Today I started on my Pachinko style game by creating the first two of many levels. My levels are quite different from the reference material that I found because I wanted to come up with a unique design from the top of my head instead of copying from an already existing design. I am aiming to develop at least 10 levels to my Pachinko style game. I have learnt how to add a bounce to my player to be able to get it around my level in more of a random style.
Month: September 2017
The Pachinko Machine
The Pachinko Machine is a type of mechanical game originating in Japan and is used as both a form of recreational arcade game and much more frequently as a gambling device, filling a Japanese gambling niche comparable to that of the slot machine in Western gaming. A pachinko machine resembles a vertical pinball machine, but is different from Western pinball in several ways. First, a pachinko machine uses small (11mm diameter) steel balls, which are rented to the player by the owner, while pinball games use a larger, captive ball.
Today I have been set the task of making a Pachinko Machine style game in Unity, so I decided to do some research and I found two Pachinko machines, one Modern and one Traditional. I am aiming to make a game like the Modern Pachinko machine (Left) but my aims might change.
VFX

Today I started work on VFX and the basics of putting objects into an environment. I learned how to remove a green screen background in an image and I learned how to bind an image with a null to make the image a solid, still image that doesn’t move with the camera.
UV Mapping

Today I finally got my head around the whole UV Mapping thing and it is much easier than I thought when I understood how it worked. The next step with my ship is to start texturing it and I can’t wait to see the final product.
My Maya Room

Today I completed my room on Maya at home in my spare time. As the days go on the more that I do I get more and more comfortable with Maya and all the other programs. I still have not yet mastered the UV Mapping so I managed to texture all my assets using the UV Planar tool that maps Quadrilateral shapes. I changed my mind on the locker room design because I wanted to have a real life reference right in front of my eyes so I made my room at home and because of this change in ideas I feel as if it is much more detailed that it would have been if I kept the locker room idea.
Room Task

Today, I started my room project on Maya. The room is going to be a football changing room which I took reference from this photo:
Slowly but surely I am getting used to Maya and I hope to be able to master the whole UV Mapping thing.
So far I have used:
-A TV (Not visible)
-A Table
-Benches
-A Door
Maya
Today, at HOME, I have been working on a better version of my not so good space ship and I also tried to see if i could get the hang of UV Mapping but I still do not know how to do it. I am also attaching a picture of a barrel, also made in Maya that I have also done today since I have not posted one before.
UV Mapping
Today I tried to UV map my ship but it wasn’t successful in any way. I have learnt how to do it but I am having a lot of trouble putting it onto my ship because of all the complex shapes and angles. I really want to be able to use UV mapping but it will take a lot of time out of college. I will definitely be practicing over the weekend and I will keep the blog updated.
